Take off in a hot air balloon, strut down a fashion show runway or ride in the USA pro cycling challenge-in 360 degrees! We paired up with with the GoSpacely team to create this fun, interactive, 360 video experience that allows users to explore each environment utilizing the iOS accelerometer.
We kinda think it’s B.S. that students weren’t seeing Microsoft as innovative. To change that perception, we created an authentic, powerful piece that elevates the most exciting, newest technologies in the company. The voice? Real employees.
For the launch of the highly anticipated Windows Phone 7 we created a dynamic and interactive spotlight showcasing the sweet features of the device. This spotlight was featured in 6 countries and was translated into 3 languages.
Utilizing flashes of light and color, we take users on a journey through the history of Imagine Cup. We then shift gears and crank up the tempo to build excitement and energy around Imagine Cup Egypt’s event and the call to action.
Through technology, Microsoft has provided a wealth of opportunity for companies, partners and individuals around the world. Our mission, tell this compelling story without coming off as boisterous, disingenuous or trite.
This high-energy animation kicked off the Imagine Cup 08 in Paris at the opening event to huge applause and excitement. We leveraged branding elements that we created for the event with video footage of students to bring the piece to life.
We created this video to announce Microsoft’s Imagine Cup competition in Paris. This piece combines video and animation to take viewers on a journey through the sites and sounds of Paris.
We created this video to kick off Microsoft’s Imagine Cup competition in Korea. This piece combines video and animation to take viewers on a retrospective journey through previous Imagine Cup experiences and locations. The finally landing in Korea for the kick off celebration.
Students engaging with technology is what the Imagine Cup is all about. This piece takes viewers on a journey through the creativity, collaboration and the competition itself by utilizing a literal metaphor of student technology interaction.